Thursday, August 16, 2018

TOKEN EPIK


The biggest and most important social achievement in recent decades is the Internet without it being difficult for us to imagine today. You can treat it differently, but humans really live the transition between our real world and the digital world created. Communication, entertainment, shopping and online shops. And the relatively new direction, but one that is growing very quickly, is the purchase of virtual goods, things that are not in real life, in the digital world, but it's important that consumers spend most of their time time on the Internet. Over the past decade, the sale of virtual goods has exploded alongside the exponential growth of social media and gaming.

This all-new product category was born as part of the transition to a "freemium economy" where consumers expect to get the services they want free, from information to mobile gaming. Companies still have to pay the bills, and they have become creative in terms of monetization. The traditional approach has relied on advertising, but for many digital businesses, integrated virtual goods purchasing offers a new way to keep the light while enhancing the user experience.

Games like Second Life, World of Warcraft, Ultima Online and dozens of others offer the ability to interact with thousands of players around the world in virtual environments that continue to exist, that a particular person plays or not right now. It will not be surprising that, as with most new trends, young consumers drive growth in virtual goods sales. In addition, the market is much more mature in other parts of the world than in North America, particularly in Asia. Entry into the virtual goods market provides brands with a new opportunity to reach these two highly desirable demographic groups and may also present a relatively low-risk way of testing new markets.

And the fact that the products do not really exist is an advantage in itself. This commodity is not limited by the physical limitations of the real world. The time and financial constraints of product development and supply chain concerns are far from over. In many cases, the platform or developer will do the job of creating the virtual good themselves, all that the brand has to do is to approve. This is because, for these digital platforms, the goods have become a vital means of making money. introduce new content that maintains engagement among users.

EXISTING PROBLEMS

The problem of creating a successful and branded virtual products market is fragmentation. Today, digital platforms function as closed ecosystems and brands are fragmented, operating in silos with little accessibility. In addition, there are very different examinations of brand contrasts such as geographical location, demographics, license fees, marketing power and attractiveness.

VISION & MISSION 

BLMP (Blockchain Licensing Marketplace) is a B2B2C blockchain company that processes B2B2C transactions and delivers value through efficiency, traceability, and security. BLMP is a pioneer of licensed virtual products and BLMP's mission is to connect the IP licensing industry to digital platforms. BLMP leverages blockchain-based crypto-token technology to easily produce and exchange liquid values ​​in digital ecosystems.


SOLUTIONS

BLMP is addressing this complex business problem by creating an extensive collaborative network of global brands and digital platforms to facilitate the licensing process. BLMP is ideally positioned for cruising because of its relationships with established licensing companies such as Evolution and BDLabs, with a combined total of more than 1,000 customers, partners, properties and brands. The Epic token powers BLMP's blockchain B2B licensing platform and is used by consumers to acquire branded virtual goods.

Finally, apart from the stealth, BLMP has worked hard before the launch and within 3 months, the start-up has created a fully functional product, has gained tons of traction (more than 1000 brands, millions of active users monthly) and has a revenue model that works!

TOKEN

The EPIK token is the ultimate means of collecting branded items on any digital platform, such as video games, mobile games, virtual reality, augmented reality, social networks and branded emojis. On top of that, this symbolic sale features Token Collectible rewards - something truly unique. Considering he has the lead author of ERC-721 on our team and we specialize in ERC-721 collectibles, we thought it would be cool to reward buyers with collectibles that offer abilities Special.

ARTICLES

Epic articles are special items that are unique in nature. Epic objects are secured and stored in the blockchain. Collect different EPIK items in various digital platforms and view them anytime and anywhere in the EPIK App.

WALLET

The proprietary technology behind the scenes inside the EPIK application. The EPIK Wallet is used to buy, trade and collect EPIK items in your favorite games and social platforms.

You can learn more about:

WEB: https://www.epiktoken.io/
WHITEPAPER: https://www.epiktoken.io/assets/pdf/BLMP_whitepaper.pdf
FACEBOOK: https://facebook.com/EpikToken
TWITTER: https: // twitter. com / epiktoken
TELEGRAM: https://t.me/EpikToken

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